Effective target prioritization requires real-time threat assessment based on enemy positioning, ability availability, and team fight context. Expert players use systematic frameworks to identify optimal targets instantly.
The Accessibility Priority System
Target selection follows accessibility over theoretical value—attacking accessible targets consistently outperforms attempting to reach high-value but protected enemies.
Priority Framework:
- Immediate Threats: Enemies currently attacking your carries
- Accessible Carries: Enemy damage dealers within safe attack range
- Frontline Tanks: Enemy tanks when no other targets are accessible
- Opportunistic Targets: Low-health enemies regardless of role
Dynamic Target Assessment
Target priority shifts throughout team fights based on positioning changes, ability usage, and health states.
Real-Time Assessment Factors:
- Health Thresholds: Prioritize enemies below 40% health for execution potential
- Ability Cooldowns: Target enemies who have used key defensive abilities
- Positioning Errors: Punish enemies who position aggressively without protection
- Item States: Consider enemy defensive items and their effectiveness
Role-Specific Target Priority
Each role has distinct target priority based on their damage type, range, and survivability.
ADC Target Priority: Closest enemy → Low-health enemies → Enemy carries → Tanks
Assassin Target Priority: Isolated carries → Low-health enemies → Squishy supports → Escape
Mage Target Priority: Grouped enemies (AoE) → Enemy carries → Frontline → Poke targets